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Variability/unpredictability of scenarios

Even though there is eventually a lot of content, now one can play each scenario only once. What a waste! There should be some random deployment and events.

By |2017-04-05T21:26:07+00:00April 5th, 2017|5 Comments


  1. C Berger April 6, 2017 at 5:28 am - Reply

    From my post on forums: To increase replayability, I think each scenario should have several (or dozens!) of different possible AI setups and even strategies. So when you load up a new campaign, it’s not the same old, same old, conquest of Poznan, but a genuinely different mix of enemy forces and dispositions every time. For example, maybe Poznan battle has 5 Polish “divisions” around the map – but the composition of each division, and its placement, might be any one of five different possibilities. That’s 3125 different potential start configurations!

  2. brian April 7, 2017 at 2:47 am - Reply

    If each scenario had at least a core set up with some random elements if would provide for greater replayablity

  3. David April 11, 2017 at 5:25 pm - Reply

    I think this is a great idea. My only concern is that certain deployments could wind up being more challenging than others. So, the same player & the same corps could win or lose based more or less on luck. For this reason, the deployments should be carefully thought out.

  4. Paladin42 June 8, 2017 at 5:55 pm - Reply

    Might even be implemented via a switch: Historical (for those type scenarios), Historical Randomized (but within limits based on units available and deployments–more air or more tanks or infantry heavy or artillery heavy, etc … ), what if heavy …,

  5. gert May 11, 2018 at 3:18 am - Reply

    I like the idea as well of a different setup for those missions.

    One other way to play more missions and get more play and replayability could possibly be a situation like Blitzkrieg. i know it’s a totally different game, but in blitzkrieg there is a primary mission in each campaign and there are side missions that you can complete as well. These side mission are much simpler and easy, and I think alot of them are randomly generated but before you get to a primary mission like Kharkov, or Kursk, or El Alamein etc. there are side missions before each one which again aren’t that difficult to make because they are randomized and smaller but still give alot more gameplay. just a thought

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