Variability/unpredictability of scenarios

Even though there is eventually a lot of content, now one can play each scenario only once. What a waste! There should be some random deployment and events.

By | 2017-04-05T21:26:07+00:00 April 5th, 2017|4 Comments


  1. C Berger April 6, 2017 at 5:28 am - Reply

    From my post on forums: To increase replayability, I think each scenario should have several (or dozens!) of different possible AI setups and even strategies. So when you load up a new campaign, it’s not the same old, same old, conquest of Poznan, but a genuinely different mix of enemy forces and dispositions every time. For example, maybe Poznan battle has 5 Polish “divisions” around the map – but the composition of each division, and its placement, might be any one of five different possibilities. That’s 3125 different potential start configurations!

  2. brian April 7, 2017 at 2:47 am - Reply

    If each scenario had at least a core set up with some random elements if would provide for greater replayablity

  3. David April 11, 2017 at 5:25 pm - Reply

    I think this is a great idea. My only concern is that certain deployments could wind up being more challenging than others. So, the same player & the same corps could win or lose based more or less on luck. For this reason, the deployments should be carefully thought out.

  4. Paladin42 June 8, 2017 at 5:55 pm - Reply

    Might even be implemented via a switch: Historical (for those type scenarios), Historical Randomized (but within limits based on units available and deployments–more air or more tanks or infantry heavy or artillery heavy, etc … ), what if heavy …,

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