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Researchable technology

I would LOVE to see the ability to research new technology. For example, you can start the game with basic grenadiers, but if you put resources into infantry weaponry you can get better attack (replacing MG34s with 42s, K98s with G43s ect). As the campaign goes on you will be able to customize your army to your exact play stye through your tech. As for how you do it, give us two ways to research…You can research between missions taking place instantly, but costing more resources…or while during missions, taking less resources, but taking anywhere from a handful of turns for the lower tech items (better rifles, up armoring a tank or plane, basic logistics, officer academies, ect)…to the whole game for higher tier stuff (Maus and Leopard tanks, H Battleships, better forms of night vision, ect).

If the game lasts long enough you could even throw in some “Weird War” stuff (Power armor, helicopters, energy weapons, ect) to reward people for hitting the end of the tech tree…Though they would have to do multiple branches to unlock these (Power/Logistics, Tank Research, and infantry tactics for power armor as an example)…

By |2017-12-19T12:27:08+00:00December 19th, 2017|4 Comments


  1. Adam December 19, 2017 at 12:31 pm - Reply

    Research is an attribute of common strategy games, but the Panzer Corps is a wargame.

  2. Adam December 22, 2017 at 3:53 pm - Reply

    Maybe, it will work, if it will be possible to speed up history line a little bit. For example player pay some prestige to speed up appearing on next panzer type between scenarios of campaign.

  3. leo December 29, 2017 at 7:41 pm - Reply

    mixing pg and civ. brilliant!

  4. Andreas Peter Larsen January 2, 2018 at 6:37 pm - Reply

    i think if you keep it to a realistic setting ie tech that where used in the war (and the germans made a lot of crasy prototypes so even there is stuff for realistic way of doing it) it would be very interesting. Inspiration from the way order of battle does this with would be a good thing.

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